Friday, September 2, 2011

Game Story:

For some it is a time of Light… others a time of Darkness…  For all, it has become a time of WAR!
As Marthong, the tormentor, stood ready to deliver the finishing blow, THE DRAGONMAGE, Arcturius, issued his final prophesy, “In time the people will hunger for a true leader once more.  From among the weak, one mightier than I will arise and lead the Council of Mages and your tyranny will be abolished forever.”  Former members of the dissolved DragonMage Council fled into hiding to protect the ancient secret spell books.
Over hundreds of years, the descendents of Marthong and his band of evil conjurers became even more corrupt.  Their efforts to destroy the ancient secrets eventually became futile.  In a final effort to reveal the keepers of the spell books and to prevent the ancient prophecy from being fulfilled, the evil conjurers offered power to those who would reveal the holders of the ancient spell books.  Instead of power, the payment for their deceit was death.  The holders of the ancient secret spell books saw that they would soon lose their sacred artifacts.  They decided that by using the legend of the ancient prophesy, they would inspire an uprising.  The revolt was brutal; but ultimately, the evil conjurers were removed from power and executed.  The secrets of the Mage Council barely survived through six spell books passed down from generation to generation.
At present, with no apparent leader a once great social order has turned to chaos and anarchy.  The people await a leader who will establish peace and order in the land.  The DragonMages have assumed a position of leadership re-form a council like unto the one that existed eons before corruption came into the ancient, sacred lands.  The citizen’s hope for the fulfillment of the ancient prophecy grows.  However, the newly formed council is unable to agree upon a leader, instilling feelings of mistrust and rage among the members.  There are those who truly want peace and prosperity for the sacred lands. Then there are those who seek only power.  The more influential members step forward and declare that they will protect those loyal to them and persuade others to join their cause.  It has been decided that each Dragonmage must gain and teach Mages their skills.  Followers are gained by proving your knowledge and experience through the summoning of mighty creatures and the casting of the ancient spells.  The call for THE DRAGONMAGE has set in motion: DragonMage Warfare™!
Take your rightful place among the newly formed DragonMage Council.  Train Mages to weild the secrets that only you possess.  Will you lead in righteousness and protect those who look to you for guidance and protection or will you bring more evil upon your supporters?  You must summon an army of creatures, use the elements to cast spells, protect your lands or instill fear in your enemies.  Whoever gains the most experience will become THE DRAGONMAGE and fulfill the ancient prophecy.

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