Friday, April 20, 2012

More Artwork of the cards:


The Emerald Dragon above and Beast Warrior below were drawn by Ben Gordon from Dreaming Monkey Studios.  He draws as bgordon35 on fiverr.com.  Awesome artwork for the game.  I really appreciate all the hard work.  There is more to come so stay tuned!



More Art:


This White Knight was done by David Lyon.  He draws as zildgn on fiverr.com. 
Excellent artist!

Here is some art for the cards:

This Water Dragon was done by Melissa Sammy.  She is very talented.  She draws under the name of Jlyssa192 on fiverr.com if you want to have her draw for you!

Wednesday, April 4, 2012

The story!

For some it is a time of Light… others a time of Darkness…  For all, it has become a time of WAR!

Dragonmage Warfare has begun.  You take on the role of a member of the mighty council fighting for leadership.  Your apprentices do your bidding while you expand your political agendas.  It is up to you to protect your kingdom.  Are you a Dragonmage who truly desires peace?  Or are you one who seeks power?  You gain influence by proving your knowledge and experience through the summoning of mighty creatures and casting ancient spells.  Choose your path wisely, for there can only be one ruler in Dragonmage Warfare™

Monday, October 17, 2011

Wednesday, October 5, 2011

A look at the phases of the game in detail phase 1:

In each round of the game there are six phases.  Players complete each phase at the same time before moving onto another phase.
The six phases are:
1) Acquire magic and select the lead player
2)Add cards to your spell book
3)Play Mages
4)Battle
5)Check for victory conditions

Phase one is the topic of this entry.  Acquiring magic is done by counting up how much magic you are in control of.  Each land is worth a certain amount of magic.  Villages are worth 2 each, Cities are worth 3 each, Castles are worth 4 each and a Tower earns you 4 magic each.  In addition to this for each seat you hold on the council you gain an additional 2 magic.  You take the amount of magic you are in control of from the bank at this time.  All players complete this at the same time.
Players now roll a die.  Whoever rolls highest becomes the lead player for the round.  The lead player breaks ties and makes decisions when there are disputes.  You may only be the lead player for one round.  Then you can not qualify for rolling again until all other players have had the chance to be a lead player.

More to come.........